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Champak 120
/
Vol 120.iso
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games
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anacroz.swf
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scripts
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frame_45
/
DoAction.as
Wrap
Text File
|
2010-11-09
|
2KB
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51 lines
stop();
var grid_tmp = new Array(new Array(1,1,1,1,1,1,1,0,0,0,0,0,0,1,1,1,1,1),new Array(1,1,1,1,1,1,0,0,0,0,0,0,0,0,1,1,1,1),new Array(1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,1,1,1),new Array(1,1,1,1,0,0,0,0,0,0,0,1,0,0,0,0,1,1),new Array(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1),new Array(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0),new Array(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0),new Array(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1),new Array(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1),new Array(0,0,0,0,0,0,0,1,0,0,1,0,0,0,0,1,1,1),new Array(1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1),new Array(1,1,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1),new Array(1,1,1,1,0,0,0,0,0,0,0,0,1,1,1,1,1,1),new Array(1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1));
if(_root.modoCampanha)
{
tropa1.soldados.push(tropa1.getLider());
lado1++;
tropa1.addSoldado(GRR);
tropa1.soldados[tropa1.soldados.length - 1].tropa = 0;
lado2++;
tropa1.addSoldado(GRR);
tropa1.soldados[tropa1.soldados.length - 1].tropa = 0;
lado2++;
tropa1.addSoldado(ARQ);
tropa1.soldados[tropa1.soldados.length - 1].tropa = 0;
lado2++;
tropa1.addSoldado(ARQ);
tropa1.soldados[tropa1.soldados.length - 1].tropa = 0;
lado2++;
tropa1.addSoldado(ARQ);
tropa1.soldados[tropa1.soldados.length - 1].tropa = 0;
lado2++;
tropa1.addSoldado(ARQ);
tropa1.soldados[tropa1.soldados.length - 1].tropa = 0;
lado2++;
tropa1.addSoldado(ARQ);
tropa1.soldados[tropa1.soldados.length - 1].tropa = 0;
lado2++;
tropa1.addSoldado(ARQ);
tropa1.soldados[tropa1.soldados.length - 1].tropa = 0;
lado2++;
tropa1.addSoldado(ARQ);
tropa1.soldados[tropa1.soldados.length - 1].tropa = 0;
lado2++;
tropa1.addSoldado(ARQ);
tropa1.soldados[tropa1.soldados.length - 1].tropa = 0;
lado2++;
tropa1.addSoldado(ARQ);
tropa1.soldados[tropa1.soldados.length - 1].tropa = 0;
lado2++;
tropa1.addSoldado(ARQ);
tropa1.soldados[tropa1.soldados.length - 1].tropa = 0;
lado2++;
tropa1.addSoldado(MAG);
tropa1.soldados[tropa1.soldados.length - 1].tropa = 0;
lado2++;
}
_root.inicializaCenario(3);
_root.attachMovie("cenario_det2","cenario",nivelCenarios);
_root.cenario._x = 0;
_root.cenario._y = 372;